About

TowerDeck started as a shared notebook between a few friends who kept arguing about which tower defence games were worth the storage space. We got tired of reading reviews that clearly never passed the tutorial, so we decided to write the kind we wanted to read.,Every game on the site gets real playtime. For a strategy title that usually means a dozen hours or more, because the early maps rarely tell you how a game feels in the mid-game grind. We take screenshots, scribble down what frustrated us, and come back a few days later to check if first impressions held up.,We pick games across the whole spectrum: classic lane defence, 4X-style empire builders, quick arcade runs, and story-driven adventures that happen to lean on tactics. Genre variety keeps our taste honest and stops us from grading everything against one template.,Nobody pays us to feature a game, and we say so plainly. If something is mediocre, we explain why and move on. The goal is a catalogue you can trust before you spend an evening on it.

Marek Juszczyk — Marek has been managing the TowerDeck editorial desk since the first notes went online, and he still defaults to tower defence on long train rides. He cares more about pacing and control feel than flashy trailers.