The quiet art of one-handed tower defence
Most of my tower defence sessions happen standing up, one hand on a rail. That changes everything about what makes a good game. Tiny buttons, tap targets crammed in corners, upgrades that need pixel-perfect taps — all of it falls apart the moment the carriage shakes.
The best games think about this. Large towers you can grab, upgrade menus that spring up near your thumb, a pause that never feels like cheating. When those pieces line up, strategy depth and comfort stop being a trade-off.
If you're hunting for a good commute game, test the first level standing up before judging it. A title that feels fine on a couch can be miserable in motion. The ones that survive that test are keepers.
